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Daggerfall was procedurally generated, rather than hand-crafted, making bulk data such as landmass, random quests, monster spawning, dungeon crafting, etc. Javier Borjas Posts: 3392 Joined: Tue 6:34 pm What happened to seasons, holidays, and the actual summoning of Daedric Princes? What about owning ships?
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I still love both Morrowind and Oblivion, but I want Elder Scrolls game to be as complex as Daggerfall. BOTH of them seemed simplified when compared to Daggerfall. How did graphics improve so significantly in that time, and how will those graphics continue to develop? Can we expect graphics in 2016 (another 10 years from Oblivion) to be as improved as graphics were from Daggerfall to Oblivion? Also, why aren't Morrowind and Oblivion as complex as Daggerfall. Daggerfall is 10 years older than Oblivion, but Oblivion's graphics are amazing and Daggerfall's aren't even good(for this time), but it was only 10 years. While comparing Daggerfall to Morrowind and Oblivion, some questions formed in my mind. It is a detailed and complex game that should be what TES V is like. I have known about Daggerfall's graphics for a while and I recently downloaded it from Bethesda's site, and it works decently(not great, but decently).